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The Intrepid Heroes Llieron;
Elven Rgr6 Gehko Bindus;
Hafling Rog5
Kherrick Feyn;
Human Ftr5
Paren;
Human Wiz6
Rethas;
Human Clr5
Retired, Slain or Captured Characters... Vaidno;
1/2 Elf Brd3 Vaidno was felled by a fireball cast by a drow wizard.
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Quest of the Sorcerer King Welcome to the online home of our Quest of the Sorcerer King campaign. How it began... SEASON II
Session 14; November 16, 2008
Paren retreated to the seclusion of Claire’s cottage and
resumed his reading of the books there. While reading, he found a passage
that hinted at a secret cache that lay beyond the pearl gate. The party knew
that the pearl gate led to Carceri, so it was a journey not to be undertaken
lightly. In the end, the party decided the risk was worth it. Kherrick
would remain on the Bourne side to keep the gate open. Gheko had since
traveled on to On the other side of the gate, Paren, Rethas and Llieron were immediately attacked by two Abyssal Maws. The Maws were slain and the party soon faced two mysteries. They located a previously-unknown diamond gate (they thought there was only one) and they also found the secret cache. Rather, they found the empty cache! They scouted the area and soon found a trail of blood that lead outside. The party exited the small complex and found themselves under an alien sky. The sky above was red, with titanic red orbs stretching out into the void above them. Paren realized from the orbs and the rocky, treacherous landscape that they were on Colothys, one of the levels of Carceri. The group pressed on and found a group of humanoids in a cave. The humanoids taunted the party, calling them liars and cheats. Rethas took the worst of it and endured shouts of, “Your god is a god of lies!” The humanoids (assholes!) were slaughtered and the party pressed on. In another chamber they met a crazed killer who bragged of his exploits. The party soon realized that the entire plane was inhabited by thieves and maniacal killers and were understandably cautious. They interrogated the thief and soon discovered that he was hiding a spellbook he stole from the missing cache. With prize in hand, the party stepped through the diamond game and soon found themselves fighting for their lives. On the other side of the diamond gate, the party encountered a flesh golem. The beast hammered the party into submission. Rethas and Paren were driven away, while Llieron covered their escape. All alone, the golem pounded him without mercy and he soon fell to the ground near death. The golem retreated and Llieron’s wolf attempted to drag his body to safety. Llieron was eventually rescued and the party rested. The next day they renewed their assault and were successful in killing the golem. They pressed on, finding themselves in a large tomb. A series of traps depleted their resource, so anther rest was in order. The next day the group returned. Rethas was first through the gate and walked into a lightning bolt. Standing in the hall was an undead creature. It was covered in blood and it appeared that new flesh was growing in patches. From images they had seen on books and murals, they party realized they were standing before the Sorcerer King himself! Alas, the undead villain could stand before the party’s might. No less than three(!) celestial bison savaged him. Trampled underfoot, the sorcerer king died and with it, his magic. The complex began to break apart and the party fled. When they emerged in Bourne, they saw lights in the sky, like shooting stars. They realized that the complex they were in was deep within the bowls of the asteroid home. The asteroid disintegrated, destroying with it the magic that fueled that magic gates. The party had inadvertently destroyed the magic gates, but the Mosswood and the elves would be free.
Session 13; November 2, 2008
Bidding Patrel a good day,
the party launched a bold rescue of Sister Meredith. An invisible Kherrick
flew over to Meredith (he had borrowed Paren’s winged boots) and untied her.
He cut her bonds and soon the pair were The group retreated to the tower north of Bourne and waited their assault. In a few days, 40 fanatical followers of Hextor and their leader, a battle cleric named Augus Storn, attacked. The characters used their superior position to repel the foot soldiers. In fact, all 40 warriors were slain without gaining access to the tower. August, however, was able to batter down the door. He engaged in melee with the party, but was soon overcome. Victory! At the end of the battle, the brave adventurers had slain nearly 60 warriors and a high level cleric in just two days.
Session 12; October 19, 2008
Setting that aside, the group traveled to the Mosswood. Aerith was in need
of help, being pinned down by a ferocious dire bear with an insatiable
appetite. Out of a sense of duty, the group tracked the beast. They had no
great love of the elves, but appreciated the gifts that had been given to
them in the past. The The bear charged out, then promptly slipped and fell due to a Grease spell. The battle was pretty much over at that point. A summoned Bison, a wolf, Llieron, Kherrick and Gheko surrounded the beast. When the bear attempted to regain its footing, the ensuing AOOs meant its doom. Fight over! The party returned to the tower near Bourne, but found themselves in quite a spot. A manticore cleric of Hextor (Hulgrim the Fierce; see Iridia 81) had landed at the tower’s door and was intent on killing everyone within. Surprisingly, the beast was amazing in battle. Its wicked tail spikes deterred the party from peppering it with arrows, despite the +8 cover bonus to AC the arrow slits provided. The beast attempted to batter the door, but found the going too tough. It landed on the roof and began tearing through the wooden planks.
Paren let loose a Fireball and a few Magic Missiles that
damaged the manticore, but it still persisted. Between the creature’s claws
and fire from the Fireball, the roof gave way. The manticore let Where had the beast come from and how did it find them? Suspecting the worst, the party returned to the village of Bourne. Scouting the village from a safe distance, they saw that the forces of Hextor had indeed made landfall. They had occupied the village and were up to Pelor knows what. They had lashed Sister Meredith to a tree and appeared to be repairing their vessel, which had sustained combat damage. The party retreated to scheme and plot…
Session 11; October 5, 2008 Waiting for them instead was a young cleric of Pelor named Rethas. Rethas had been dispatched by his church to aid Sister Meredith. Perhaps it would now be the time to deal with the followers of Hextor on the hill outside of town.
They didn’t have to wait long. The followers of Hextor – 8 warriors and the
cleric Aven Mallory – stormed Claire Larchwood’s home in the middle of the
night. The battle that ensued was truly unusual. Paren, calling upon all of his powers of summoning, conjured a bison in the loft! The bison stood at the stairs, savaging enemies. The bison was soon followed by a bear. Later there would even be a fireball that claimed several enemies as well as a third of the home. At the end of the battle, the Hextors all lay dead, while the party was in relatively good shape. The next bit of housekeeping was to dispatch a note to Thrax Forestwalker, the ranger/druid from the nearby woods. The party hoped that he would be willing to reforest Alexander’s asteroid home. While waiting for Thrax’s response, the party decided to deal with the ghouls that were lurking in the area. En route to the ghouls’ lair, a large eagle bearing a message landed before the party. Attached to one of its legs was a message. The news was sad indeed. Saeros – one of the elves of the Mosswood – had been killed by a massive, rampaging bear. Aerith was asking for help and wanted the party to come quickly.
Before helping the elves, the group first had to slay the ghouls. Standing
outside their cave, an obelisk read, “The seals have been broken. The death
of my last
living heir heralds my coming vengeance. The elves shall be destroyed once
and for all. I shall preside over the destruction myself. I shall return.”
Concerned the party pressed on. Rethas annihilated the ghouls within. The glory of Pelor blew them apart. What the party did not expect to find was Gaius Kale, the mummified bodyguard of Alexander the Elder, the true Sorcerer King. Wielding a +l longsword, elf bane, the mummy nearly slew Llieron. Fortunately, the mummy was shredded by a summoned bison and a fireball. Fatigued, the party rested and wondered what other horrors Alexander the Elder had unleashed upon the land. They could only assume that a lich would soon arrive to claim them all.
Session 10; September 21, 2008
Session 9; September 7, 2008
SEASON I
Session 8; July 6, 2008
Upon arrival in Graywall, they
were beset by Abyssal Skulkers. After slaying five of the beasts, the group
explored the complex and found numerous human casualties. Among the severely
wounded was Sister When the group finally arrived in Launewt, they were in for the fight of their lives. All of the goblins and human warriors slain in the previous session had been raised as zombies! Mog the Ogre, too! Claire Larchwood was also present. Near death, she had been brutally tortured and lashed to a pillar with wire that cut deep into her skin. Delirious, all she could do was murmur, “The mistress is coming, the mistress is coming…”The party figured that Claire was referring to the dark elven matron, who lived deep within the forest of Launewt. Back to the business at hand, the party set about cleaving through the zombies. The party, Kherrick in particular, were slowly chipped down in hit points. Near the end of the battle, a door in the far end of the room opened. A Lightning Bolt was soon fired from the darkness beyond and struck Kherrick! Evidently, the mistress had arrived! With a new
sense of urgency, the party fought their way toward the diamond gate. As
they did so, the drow Beyond was the homeland of Alexander the Sorcerer King. Much to their dismay, the party saw nothing but fire-blackened stones. The Sorcerer King’s body lay in the middle of the destroyed throne room, his body riddled with arrows – elven arrows. The elves had finally taken their vengeance. Bits of Alexander’s spellbooks, secret notes and lore of the gate slowly drifted down like snow. Full of anguish and confusion, the party looked skyward for answers and the scene faded to black. What next? Stay tuned for season two of Quest of the Sorcerer King!
Session 7; June 22, 2008 Much to their relief, the mysterious individual was rather decent. His name was Thrax Forestwalker and he turned out to be a rather accomplished Barbarian/Druid. As a self-proclaimed protector of the forest and swamp, he was willing to pass the diamond key to the party provided they pledge to not despoil the lands around Bourne. The party agreed and returned to Bourne.
In Bourne, Kherrick meted out a
harsh justice to Madeline. He hung her from a tree and proclaimed her a traitor. The party then left for Tyrion, looking to explore the hall where an elven prince once rallied his war bands. Before Tyrion, the group would first have to pass through Launewt. When the party arrived, they were ambushed by goblins. The goblins were in a filthy state, having been trapped in the gate room. (Cause to be revealed later.) They had been sent by their dark elven mistress to learn more about the gates, but like all goblins, they were terribly unskilled and doomed to failure. The party slaughtered the goblins, then set off for Tyrion. In Tyrion the party faced six human warriors and their cleric leader. (see Iridia 72) All displayed the holy symbols of Hextor and were most likely related to the followers of Hextor the group previously encountered. (see Iridia 68) Hoping to restore order to the growing chaos brought on by the Sorcerer King's gambit, the followers of Hextor were desperate to control the gate keys.
The party retreated from Tyrion and
drew the followers of Hextor into Launewt's gate complex. The fight was During the battle, Kherrick was struck to negative hit points by the massive half-ogre. Claire used her Fireball and Magic Missiles to great effect before fleeing. Sadly for Mog, he wasn't so lucky. Play ended with the group retreating to heal. With all of the gate keys secured and perhaps one or two foes alive in Tyrion, the group is poised to travel to the home of the Sorcerer King!
Session 6; June 8, 2008
Session 5; June 1, 2008
While negotiating with the
villagers, the party encountered a healed Huri Keyfate and Madeline
Ginnever. Huri bore the party no ill will regarding their looting of his
unconscious body. He was simply happy to be alive. The pair were looking for
a sturdy warrior to help them find a way to complete the Sorcerer King’s
quest. Not wanting too much competition, the party gave Madeline and Huri
some erroneous information that would occupy their time. Before Huri and
Madeline left, the party noticed that Huri seemed to be able to pick the
locks that opened The party decided to use their quartz key to open the gate to Yeth, a domain where gnolls and their ravenous packs of hyenas rule. In short order the party found itself locked in battle with the humanoids. Their first battle (EL 2) went well, but the next encounters were much more challenging. (EL 5 & 6) The gnolls and hyenas set an ambush for the heroes and actually gained a (very brief) foothold into the Mosswood. With the gnolls and hyenas in the vicinity all slain, the party was able to explore the surrounding area. The adventurers continued to employ excellent tactics. They managed to draw the gnolls into areas that provoked AOOs, while using the wizard’s summoned fire beetles to block enemy movement. If the party has a weakness, it’s a lack of divine healing that forces them to retreat after most battles to heal.
They found an expansive plain
covered in low grass and small trees. In the distance a small village could
be seen. Protected by a berm and palisade, the village was besieged by at
least 100 gnolls and perhaps 20 snarling hyenas. The group discussed ways to
bring aid and comfort to the villagers, but doing so would be nearly
impossible without significant magic.
The party retreated to Mosswood to try and appeal to the elves for aid. Saeros, the elven envoy in the area, refused to help. He explained that the gnolls were never a problem until the ridiculous human wizard Alexander (the Sorcerer King) opened the gate to their realm. He revealed that plans were already in the work to have the gate complex sealed. Noting that the party was very upset at his refusal to help, he gave them his longsword as a token of good will. Having already given his elven cloak to the party’s ranger, Saeros did so to signify that his people would not be participating in any costly war and that he was stripping himself of all martial accoutrements. Play ended with the party worrying that the besieged humans would eventually be overrun and devoured.
Session 4; May 18, 2008 Kherrick, Paren and Llieron used their recently acquired aquamarine key to open a new portal. (Vaidno and Gehko remained in the Mosswood to explore the forest.) Arriving in a dimly lit chamber, the explorers were soon confronted by three goblin warriors. (EL1) They were easily dispatched, so the party pressed on. In another chamber they met and slew an additional three gobbos. (EL 1) The arms and armor of the humanoids was in good shape. All were stamped with elven runes that read, "House Crayneth." One of the goblins also had a roughly carved wooden idol that depicted a spider with a female elven head. The chamber the party arrived in also held two other gates. One was noteworthy because it was decorated with a number of gemstones similar to those that appointed the gate keys.
As the party investigated the
corpses, they were ambushed by a human warrior and his human cleric As the party explored further, they found quite a few dead bodies belonging to goblins and humans. Apparently, the two sides had fought bitterly over the gate complex. Eventually, the party found a locked door. The dead goblin in front of it (a poisoned dart sticking in his eye) let the party know the door was now safe. They battered their way in and found a few scrolls, as well as a mithral shirt!
After some searching, the party made
their way to the surface. They found a small hamlet that had been ravaged by
fighting. A few dozen goblin corpses lay scattered abou The party emerged from the dungeon and eventually met the village's refugees. From the villagers the party learned a number of interesting facts: 1) The goblins are lackeys of the "dark skinned elves," who live deep in the tangled forest north of the village. 2) The village and its peninsula is called Launewt. 3) The gate appointed with gems leads to the Sorcerer King's home. 4) The Sorcerer King is ill and returned to his home to convalesce, but no one has heard from him in months. 5) The followers of Hextor arrived in Launewt with an emerald gate key that was now in the possession of an ogre, who came out of the woods to loot the dead. Using very clever tactics, the party coaxed the ogre out of his cave. The beast never got a chance to attack with his club. Two arrows from Llieron, a crossbow bolt from Paren and a sword to the kidney from Kherrick ended it all very, very quickly. Seriously, they whipped his ASS! Play ended with the group escorting the refugees through the gates to Bourne.
Session 3; May 4, 2008 From the portal complex the party used the Onyx key to travel to their next destination. The party soon arrived in a small complex. The party quickly sensed that they were not alone, as evidenced by the sounds of hyenas echoing through the halls. Very soon, the party found themselves assaulted by three hyenas and a gnoll. (EL 4) The hyenas savaged poor Kherrick, but the beasts were eventually dispatched.
The party soon discovered a female
captive in one of the rooms. She introduced herself as Madeline. In fact, she had
been a former
companion of Kherrick. There was some history between the two that was very
complicated... Madeline was a wizard by training and informed the party that more gnolls were about, in addition to a dwarf named Huri Keyfate. Huri was in
possession of two gate keys, so finding him was very important. At some point,
Vaidno had threatened to bind Madeline because he didn't trust her. This led to a
brief inter-party debate. A wounded gnoll was also found in the complex. His
wounds were bound in the hopes of interrogating him later. The gnoll did not
survive. One of The party ventured outside the complex to look for the dwarf and soon met an elf - Saeros - who was terribly concerned about the number of people passing through the forest. From Saeros the party learned that the Wizard King's true name was Alexander. Again, the party learned that the Wizard King had been absent for many months and that not everyone was pleased with his quest. By seeding the gate keys throughout the realm, he had created quite a bit of chaos. The gnolls, for example, had long been confined to their own realm. The placement of a gate key in their domain had allowed them to escape. Eventually, the party met two gnolls and their three hyena pets in battle (EL 5). The party utilized effective combat tactics and overcame the threat. Huri was eventually found, but it was too late. The dwarf had expired. Searching his body, the party found a few items of value. Play ended with Madeline thanking the party for their help. While Madeline may have been a potential enemy, the group's kindness turned her into a valuable ally.
Session 2; April 20, 2008 The party rushed
in to see a pale, greasy fellow being menaced by a bizarre creature. Looking
like a hairless primate, with an elongated snout and wicked claws, the
beastie They found themselves on a blasted plain. The ground was black and ashen. Stark gray stones dotted the landscape. A dreary sky was overhead and a cold wind blew in gusts. Jasper, who had read about this wretched place, told the party that the only settlement around was a village called Graywall. As the party discussed this new information, they were suddenly attacked by two creatures (Abyssal Skulkers - EL 3) similar to the one that had threatened Jasper. The party quickly dispatched the threat and continued on to Graywall. Graywall was a sad, crumbling affair, full of hopeless people. Everything, including the inhabitants, was covered in black dust. The party soon met the village's benefactor, a weary cleric of Pelor named Sister Meredith. Sister Meredith had taken pity on the village's inhabitants and did her best to care for them. Sadly, the village had recently attracted a surly degenerate named Kanan Half-man. (CR1) Kanan was ousted from Bourne by Mog and eventually found his way here. He had been rumbling about taking over the village and this caused Meredith a great deal of concern. The party offered to speak to Kanan on her behalf. A fight eventually ensured. Beforehand, Kherrick attempted to parlay, even going so far as to offer Jasper to Kanan in exchange for a bottle of rum. Jasper whimpered and whined before Kherrick knocked him senseless. Poor Jasper was beginning to become a sort of punching bag for the meaty fighter. Kanan, sensing that he was being set up, grabbed his two-handed club and began savaging the party. Vaidno quickly fell to negative hit points and even Kherrick was wounded before Kanan finally fell. From Sister Meredith the party learned that the Sorcerer King maintained a small keep a few miles from the village. Jasper, hoping to secure his freedom in exchange for valuable information, confirmed this. He added that a key to one of the portals the party earlier saw might be found there. Jasper received another slap for this and said nothing further. The party made the trek to the keep and found it to be deserted - at least it looked that way. (See Iridia 64) Gheko peered inside the gates, but felt ill at ease. He thought he could hear a bow being pulled taught from within the darkness and quickly retreated. With the aid of a rope and hook, Gheko instead investigated the keep from the roof down. Eventually, he found a hall where the animated skeletons of the keep's previous inhabitants stood guard. At this point, the party began to wonder about the alignment of the Sorcerer King. After several skirmishes with groups of skeletons (ELs 1, 1, and 2), the party prevailed. They found a key with an onyx in the base and assumed it opened one of the portals in the chamber where they had originally entered. They also found the body of a tiefling rogue. They had heard about this rogue while they were in Bourne, but could not find the heavily armed warrior she was supposedly traveling with. Play ended when the characters returned to Graywall. Because the party still held Jasper as a captive and had not treated him well, Sister Meredith refused to heal the party, but did allow them to stay within the village's walls.
Session 1; April 6, 2008 The party soon traveled north, since they were told by villagers that a tower beyond the woods contained a portal to another domain. En route, they encountered four vagabonds. (EL 1) The vagabonds attempted to rob the party, but they were easily defeated. Gehko proved to be rather accurate with his crossbow and Vaidno managed to grapple two of the brigands into submission! The surviving brigands were delivered to Mog. Out of gratitude, Claire Larchwood told the party that they would need to explore some caves to the east. To do so would be vital to their quest.
Within the caves, the party
encountered a few traps. (2 x CR 1) They sensed that the traps The party's next stop was the tower. They entered and soon found the portal. As they opened the gateway, however, they fell victim to a magical attack launched by an invisible assailant. Earlier, the party had been told of a greasy, scrawny wizard lurking about. They could only assume he was their attacker. The unseen villain stole one of their copies of the key, but fortunately they were left with the other. The session closed with the party opening the gate for a second time, then stepping through. This session was discussed beforehand in Iridia 61, as well as in the supporting podcast.
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Maps and Other Campaign Resources A Map of the Realms Explored by the PCs Map Of The Islands Housing The Gates
Session 1; April 6, 2008
Session 2; April 20, 2008
Session 3; May 4, 2008
Session 4; May 18, 2008
Session 5; June 1, 2008
Session 6; June 8, 2008
Session 7; June 22, 2008
Session 8; July 6, 2008
Session 9; Sept 7, 2008
Session 10; Sept 21, 2008
Session 11; October 5, 2008
Session 12; October 19, 2008
Session 13; November 2, 2008
Session 14; November 16, 2008 |