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<title>Iridia: role-playing games and miniatures, old and new</title>
<link>http://www.IridiaZine.net</link>
<description>A weekly zine serving the role-playing game community. It arrives in your mailbox as a welcome relief from junk mail and utility bills.</description>


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<title>Iridia 80; October 6, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia80.pdf</link>


<description>
My D and D 3.5 campaign rolls merrily along. The characters are entering the 5th level of experience, so battles are starting to get really interesting. To ease myself back into my zine duties, I thought I'd share a few maps with you from our recent adventures. There are a couple of asteroid maps from a Spelljamming inspired adventured. There's also a cavern teeming with nasty ghouls. Enjoy!
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<title>Iridia 79 Podcast; September 1, 2008</title>
<link>http://www.iridiazine.net/podcast/iridia79.mp3</link>


<description>
This podcast provides commentary about Iridia 79.</description>
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<title>Iridia 79; September 1, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia79.pdf</link>


<description>
Inspired by some nifty little robot miniatures I saw at Reaper, I decided to push one of the GURPS storylines forward. In Iridia 11 and 62 I detailed a few runaway robots. In this week's installment, a mysterious man in a black suit arrives to follow up on one of the robot's destruction. 
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<title>Iridia 78 Podcast; August 25, 2008</title>
<link>http://www.iridiazine.net/podcast/iridia78.mp3</link>


<description>
This podcast provides commentary about Iridia 78.</description>
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<title>Iridia 78; August 25, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia78.pdf</link>


<description>
GURPS campaigns have a tendency to get a little, well, weird. Years back I ran a fantasy campaign that eventually succumbed to madness. It was great fun. This issue presents the three PCs who innocently struck out to earn fame and fortune. While they did find those things, they also encountered clones, aliens, mecha and goblin radish farmers. 
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<title>Iridia 77 Podcast; July 21, 2008</title>
<link>http://www.iridiazine.net/podcast/iridia77.mp3</link>


<description>
This podcast provides commentary about Iridia 77.</description>
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<title>Iridia 77; July 21, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia77.pdf</link>


<description>
This week we continue with part two of the Factions and Societies article. In this issue you will read about the Society of the Magi, Council for a Free Haldane, Cult of Veoden, The Thieves' Guild and the Morlocks who lurk in the sewers. Four NPCs are included as well. They can be used as foils for the PCs in your game or as allies, depending upon their alignment.  

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<title>Iridia 76 Podcast; July 14, 2008</title>
<link>http://www.iridiazine.net/podcast/Iridia76.mp3</link>


<description>
This podcast provides commentary about Iridia 76.</description>
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<title>Iridia 76; July 14, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia76.pdf</link>



<description>
I decided to press on with the Freecity of Haldane after all. In this week's installment, I present part one of a two-part series that details some of the major political factions and organizations in the city. In this issue you will learn about the Order of the Dragon, the Church of Elyswen, The Night Watch and the Fraternal order of Rat Catchers. A detailed stat block and brief bio is presented for four NPCs who might belong to each organization. There are even a few suggestions as to which D and D Miniatures might be used to represent them.

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<title>Iridia 75 Podcast; July 7, 2008</title>
<link>http://www.iridiazine.net/podcast/iridia75.mp3</link>


<description>
This podcast provides commentary about Iridia 75.</description>
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<title>Iridia 75; July 7, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia75.pdf</link>



<description>
We linger in the Freecity of Haldane for another week. In this installment I share with you some useful businesses and services that adventurers might frequent. You can visit the Cask and Cleaver, the Rookery, the temple of Elyswen of the Light and Gypsum Pembrook, a magic-user. Also included are a list of articles from previous issues of Iridia that might be helpful when planning an urban adventure. 

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<title>Iridia 74 Podcast; June 30, 2008</title>
<link>http://www.iridiazine.net/podcast/iridia74.mp3</link>


<description>
This podcast provides commentary about Iridia 74.</description>
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<title>Iridia 74; June 30, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia74.pdf</link>

<description>
Last week I introduced Aurumvorax, the gold dragon mayor of the Freecity of Haldane. I build upon that by presenting the city itself. This issue includes a description of Haldane's geography, population and politics. There's a brief exploration of Haldane's significant neighborhoods as well. On the back page is a map of the city to guide your adventures. 
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<title>Iridia 73 Podcast; June 23, 2008</title>
<link>http://www.iridiazine.net/podcast/iridia73.mp3</link>


<description>
This podcast provides commentary about Iridia 73.</description>
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<title>Iridia 73; June 23, 2008</title>
<link>http://www.iridiazine.net/pdf/Iridia73.pdf</link>

<description>
It's summer! Oh, thank goodness it's summer. Time for baseball, long days at the beach...and gaming! In the intro I share some new contact info for yours truly. I also gush about my new MacBook as well as Labyrinth Lord, which has infected me with game-related excitement I have not experienced in many years. I kick off LL's appearance in Iridia with Aurumvorax, a gold dragon who rules the Freecity of Haldane. I hope that Haldane someday becomes the base of a new campaign. Enjoy!
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